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Latest Flash Reviews
a flash puzzle game that actually requires some thought, grats.
Just an idea, this would make a nice DS game, hint hint.
At any rate, compared to games like bejeweled, which only require a good eye and luck, this is very refreshing to see. It requires serious thought, and relies more on logic than trail and error than simple clicking.
Most flash puzzle games are extremely simple, and arn't all that puzzling. (pardon the pun). This game really stands out among the mind numbing puzzle flash games and the bust a move/tetris clones. Good job.
I gave you a 9/10, simply because there is always room for improvement.
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At, first, i thought it reminded me of lights out on the game.com..and for some strange reason, i knew exactly how to solve each puzzle.
Then i realized, it wasn't like lights out, it was lights out. You get a 2 for graphics, but all the puzzles are exactly the same as lights out, down to a T. Either you and the designer of lights out think extremely alike, or you copied.
To me, a good game requires originality, not the rehashing of old ideals to people that never saw them in their original form.
2 points for graphics, 1 point for the coding. Had you came right out and said it was a flash version of lights out, i would have commended you for renewing a classic. However making no mention of the classic its obviously based off of makes it theft of ideals.
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2 Main issues with this game:
First being, the laser tower is just too power full. Once you get two of them up, the last 10-15 waves are a cake walk. Once you can build them, theres no real reason not to sell all your other towers (with the exception of the slow towers), just to build more. Their first upgrade more than doubles their damage as well. I found the game more challenging in early waves than towards the end.
Second is the fact that alot of the challenge comes from trial and error. This means at first its really hard, but once you know what to expect, its a cake walk. Challenging for the wrong reasons. If you build slow towers too early, for example, you will lose to the waves of mass overlapping monsters. Wait till you need them to make them, and you won't have enough.
Im all for a challenge, but theres not allot of thinking on fly either. Play through a few times, lose because you don't know whats coming, then it becomes far too easy. Money is so hard to come by at earlier levels, the "sell and buy" method isn't enough either; Which either way, having to constantly sell and buy towers because you didn't see a different type of wave coming detracts from the game.
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